Mipe3D is a 3d rendering engine I started programming in 2019. The current features of the engine include
Tech | C++, OpenGL, GLSL, SDL2, GLEW |
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Tools | Gimp, Blender |
Download | Coming soon... |
Source | github.com |
Tile2D is a game engine I started programming back in 2014. The focus was in learning how to write custom game engine subsystems like a physics engine from scratch.
I also made a game titled Planet A18 on top of Tile2D, which got the fourth place in the Assembly Game Dev competition '18.
Tech | C++, OpenGL, SDL2 |
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Tools | Gimp, Spine, Affinity Designer, Logic Pro X, Audacity |
Download | itch.io |
Source | github.com |
I've taken part in quite a few game jams over the years. I think it's fun and it also improves your overall game development skills. You can download my games at https://mipelius.itch.io.
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